Documentation
Includes
tuya_cloud_types.h
#include "tuya_cloud_types.h"
tuya_cloud_com_defs.h
#include "tuya_cloud_com_defs.h"
action.h
#include "action.h"
Macros
Marco __SCENE_LINKAGE_H
#define __SCENE_LINKAGE_H
Marco __SCENE_LINKAGE_EXT
#define __SCENE_LINKAGE_EXT
Marco __SCENE_LINKAGE_EXT
#define __SCENE_LINKAGE_EXT extern
Marco LINKAGE_RULE_LOCAL
#define LINKAGE_RULE_LOCAL 0
Marco LINKAGE_RULE_LAN
#define LINKAGE_RULE_LAN 1
Marco RULE_TYPE_LOCAL_2_PROTOCOL(local)
#define RULE_TYPE_LOCAL_2_PROTOCOL(local) ((local) + 1)
Marco RULE_TYPE_PROTOCOL_2_LOCAL(pro)
#define RULE_TYPE_PROTOCOL_2_LOCAL(pro) ((pro) - 1)
Marco LINKAGE_RULE_NUM
#define LINKAGE_RULE_NUM 2
Marco LINKAGE_RULE_NUM
#define LINKAGE_RULE_NUM 1
Functions
Func secne_linkage_parse_alarm
OPERATE_RET secne_linkage_parse_alarm(IN CHAR_T *alarmed_mode, OUT CHAR_T **id_list);
Func scene_linkage_reg_on_exe_dp_issue
OPERATE_RET scene_linkage_reg_on_exe_dp_issue(IN SCENE_LINKAGE_ON_EXE_DP_ISSUE on_exe_func);
Vars
Variable __SCENE_LINKAGE_EXT
__SCENE_LINKAGE_EXT \
OPERATE_RET scene_linkage_module_init(VOID);
Variable __SCENE_LINKAGE_EXT
__SCENE_LINKAGE_EXT \
VOID scene_linkage_module_uninit(VOID);
Variable __SCENE_LINKAGE_EXT
__SCENE_LINKAGE_EXT \
VOID scene_linkage_update_from_server(LINKAGE_RULE_TYPE_T linkage_type, INT_T delaymS);
Variable __SCENE_LINKAGE_EXT
__SCENE_LINKAGE_EXT \
VOID scene_linkage_scene_exe(CHAR_T *sceneId);
Variable __SCENE_LINKAGE_EXT
__SCENE_LINKAGE_EXT \
OPERATE_RET scene_linkage_scene_exe_by_name(const CHAR_T *scene_name);
Variable __SCENE_LINKAGE_EXT
__SCENE_LINKAGE_EXT \
OPERATE_RET dp_condition_detect(IN CONST CHAR_T *id,IN CONST CHAR_T *dp_cmd, IN CONST CHAR_T *gw_id, IN LINKAGE_RULE_TYPE_T rule_type);
Variable __SCENE_LINKAGE_EXT
__SCENE_LINKAGE_EXT \
OPERATE_RET scene_linkage_reg_lan_action(IN LAN_ACTION_SET_EXECUTE func);
Variable __SCENE_LINKAGE_EXT
__SCENE_LINKAGE_EXT \
OPERATE_RET scene_linkage_reg_lan_toggle_action(IN LAN_TOGGLE_ACTION_EXECUTE func);
Variable __SCENE_LINKAGE_EXT
__SCENE_LINKAGE_EXT \
OPERATE_RET scene_linkage_reg_lan_scene_action(LAN_SCENE_EXECUTE func);
Variable __SCENE_LINKAGE_EXT
__SCENE_LINKAGE_EXT \
OPERATE_RET scene_linkage_reg_lan_local_scene_action(LAN_LOCAL_SCENE_EXECUTE func);
Variable __SCENE_LINKAGE_EXT
__SCENE_LINKAGE_EXT \
OPERATE_RET scene_linkage_reg_lan_dpstep_action(IN LAN_DPSTEP_ACTION_EXECUTE func);
Variable __SCENE_LINKAGE_EXT
__SCENE_LINKAGE_EXT \
OPERATE_RET scene_linkage_reg_lan_group_action(IN LAN_GROUP_ACTION_EXECUTE func);
Consts
Types
Typedefs
Typedef LINKAGE_RULE_TYPE_T
typedef BYTE_T LINKAGE_RULE_TYPE_T;
Typedef LAN_ACTION_SET_EXECUTE
typedef OPERATE_RET (*LAN_ACTION_SET_EXECUTE)(IN CONST CHAR_T *gw_id, IN CONST CHAR_T *dp_cmd, IN BOOL_T check, OUT BOOL_T *is_local);
Typedef LAN_TOGGLE_ACTION_EXECUTE
typedef OPERATE_RET (*LAN_TOGGLE_ACTION_EXECUTE)(IN CONST ACTION_S *action, OUT BOOL_T *is_local);
Typedef LAN_SCENE_EXECUTE
typedef OPERATE_RET (*LAN_SCENE_EXECUTE)(IN CONST ACTION_S *action, OUT BOOL_T *is_local);
Typedef LAN_LOCAL_SCENE_EXECUTE
typedef OPERATE_RET (*LAN_LOCAL_SCENE_EXECUTE)(IN CONST ACTION_S *action, OUT BOOL_T *is_local);
Typedef LAN_DPSTEP_ACTION_EXECUTE
typedef OPERATE_RET (*LAN_DPSTEP_ACTION_EXECUTE)(IN CONST ACTION_S *action, OUT BOOL_T *is_local);
Typedef LAN_GROUP_ACTION_EXECUTE
typedef OPERATE_RET (*LAN_GROUP_ACTION_EXECUTE)(IN CONST ACTION_S *action, OUT BOOL_T *is_local);
Typedef SCENE_LINKAGE_ON_EXE_COND_S;
typedef struct {
CHAR_T *cid;
BYTE_T dp_id;
}SCENE_LINKAGE_ON_EXE_COND_S;
Typedef SCENE_LINKAGE_ON_EXE_ACT_DP_ISSUE_S;
typedef struct {
CHAR_T *cid;
BYTE_T dp_id;
}SCENE_LINKAGE_ON_EXE_ACT_DP_ISSUE_S;
Typedef SCENE_LINKAGE_ON_EXE_DP_ISSUE
typedef VOID (*SCENE_LINKAGE_ON_EXE_DP_ISSUE)(IN CONST SCENE_LINKAGE_ON_EXE_COND_S *cond, IN CONST SCENE_LINKAGE_ON_EXE_ACT_DP_ISSUE_S *act_dp);